![]() ![]() The US is less threatened by European states than by, say, Mexico. So the UK may appear more threatening to Denmark than it does the US. A mission to raise the threat of the UK will raise it at different rates for every state. A country's threat is evaluated on a state-by-state basis.There are, however, a couple of mitigating factors: This has the effect of raising another nation's threat rating over time. The success rate can't be influenced by techs. Success rate is acceptable if the other nation has much better techs, and abysmal if tech levels are pretty much the same. If you steal a technology, you steal ones that the other nation has already researched, and they keep them as well. Because the majority of foreign spies in the target country belong to you, they're much more likely to be targeted by the target countries remaining counterespionage units.Īs of TFH, this mission shows you a random selection of enemy forces on the map.Can lead to an espionage war, forcing you to spend leadership on spies to establish the upper hand.Waiting to eliminate target countries domestic spy network delays them from performing other more useful tasks, like increase threat, or disrupt national unity.Kills all spies, which may actually assist the target country in the short term by removing penalties imposed by foreign spies.Allows spies to perform useful missions longer.Can possibly be used to help protect weaker allies from espionage attacks.Forces the enemy to dedicate additional leadership to espionage to rout spies.Enables you to establish 'espionage superiority', leading to lowered leadership cost in the long run.Another observation is that counter espionage seems not to target spies of your ally. Counter espionage also seems to have an easier time killing new arriving spies rather than entrenched old spies. Once those spies are killed the opposing country will not be able to conduct counter espionage until they replace their spies, which requires them to spend leadership, and allows you to conserve leadership since your own spies are much less likely to be killed. The chance of what countries spy you find and kill seems to be random, but you will eventually begind to kill domestic spies. At first if the enemy has a large number of foreign spies in their country you will actually help the enemy by killing large numbers of them. It is also useful in an offensive role however. This is the most common mission for domestic spies, due to the tendency for the AI to use spies to sabotage your research projects. This is incredibly useful for maintaining a high quality spy network. Spies set to Counter Espionage kill every foreign spy they can find. This mission kills all hostile spies, so if you are in the Axis faction, you can send your spies to Germany and they will kill only the spies that are not German, Japanese etc. ![]()
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